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Copyright 1999 Meyer/Glass Interactive
Meyer/Glass Interactive
Missile Command Demo
Readme file
Verison 1.18
Jan. 10th, 2000
Minimum System Requirements
Pentium 166MHz processor
Windows 95/98 Operating System
32 MB RAM
4X CD-ROM Drive
2 MB Graphics Card *
Sound card *
50 MB Free hard drive space
Mouse
* Indicates device should be compatible with
DirectX version 6.1 or higher.
1.0 WINDOWS 95/98/NT
1.1 Microsoft DirectX
Missile Command is a Microsoft DirectX application.
Microsoft DirectX Version 6.1 is included on the CD and you
have the option to install it when Missile Command is
installed. You can re-install it by running the Autoload
program on the Missile Command CD.
If you have difficulty running Windows 95/98 after these new
Microsoft DirectX drivers have been installed, please
contact your local Microsoft subsidiary, or write:
Microsoft Customer Sales and Service,
One Microsoft Way,
Redmond, WA 98052-6399, USA
USA telephone: 1-800-426-9400
International telephone: ++1-206-882-8080
1.2 Windows NT
Missile Command requires Windows NT 2000 or later to be
installed in order to work with Windows NT.
1.3 Alt Tab Issues
Missile Command will allow the use of Alt Tab with limited
support. It is not recommended that this method be used. If
you should do this during single player Classic and
Ultimate, the game will automatically pause. You will have
to un-pause the game to continue play.
In multi-player Classic and Ultimate the game will not
pause, the game will continue to run while it is minimized.
1.4 Background Applications
It is strongly recommended that Missile Command be the
only foreground application running. This will allow
Windows to devote all of its resources to Missile
Command for better game play.
1.5 Screen Savers
Please note that Missile Command will suppress any
screen saver that would normally activate it self after
a period of no keyboard activity. Missile Command will
randomly demo different levels of the Ultimate game.
During demo mode any key press will return you the Main
Menu.
1.6 Un-Install issues
If you decide to un-install Missile Command from your
system you can do this 3 ways. From the "Start Menu"
folder where Missile Command was first installed. You
can activate the Control Panel and select "Add/Remove
Programs" then select Missile Command. Or you can
insert the Missile Command CD and select "Uninstall"
from the menu options.
The un-install program will not delete any of the files
that Missile Command has created. These files are the
keyboard settings, career files and hi scores. These
files were kept on your system, so if you decide to
install at a later date you will still retain your
settings. If however you want to delete these files you
can use Windows Explorer to do so. The default
directory that Missile Command is installed to is:
"C:\Program Files\Hasbro Interactve\Missile Command".
2.0 3D VIDEO HARDWARE
This section explains which 3D accelerated video cards are
supported, what drivers and settings are recommended for
each card, and general tips to improve your 3D hardware
performance.
2.1 Requirements
To use 3D acceleration when playing Missile Command you
need a DirectX version 6.1 compatible 3D accelerated
video card with a minimum of 4MB of memory. If you
don't know if your card meets those requirements, look
at the table in section 2.3 to see if your card is
listed there.
2.2 Enabling 3D acceleration
When you start Missile Command for the first time, it
will search for any D3D compatible cards that meet the
minimum requirements. If at least one is detected, you
will be brought to the 3D options menu. On the "3D
Rendering Mode" list box you will see several choices
and the one selected by default will be "Software".
Select the one called "Direct3D: Primary Device" to
enable 3D acceleration. You can change this at any time
by going to the Options screen and selecting 3D
Options.
It is possible to have more than one 3D accelerated
video card in one computer. If that is the case,
Missile Command will list all the available cards.
Choose the one you prefer. If you don't know which one
to choose, selecting the last in the list is usually a
good idea.
2.3 Supported 3D hardware
The 3D accelerated chipsets specifically supported by
Missile Command are listed below. Any chipsets that
were released after Missile Command are most likely
supported since they should be fully DirectX version
6.1 compatible.
3dfx Voodoo 2
3dfx Voodoo 3
3dfx Voodoo Graphics (Voodoo 1)
3DLabs Permedia 2
3DLabs Permedia 3
ATI Rage 128
ATI Rage Pro
Intel 740
Intel 752
Matrox G200
Matrox G400
Number 9 Revolution IV
NVIDIA Riva 128 / 128ZX
NVIDIA Riva TNT
NVIDIA Riva TNT2
S3 Savage 4
Even if your card is not listed above, Missile Command
will try to detect and use any D3D hardware accelerated
cards. If your card does not meet the minimum
requirements to play Missile Command, it will be
displayed in the 3D Options menu, but it will inform
you that you cannot run the game using that particular
hardware. In that case you should select the software
renderer.
2.4 Specific video issues
Intel 740:
With drivers from June 1999 the lines in the HUD are
drawn incorrectly. Drivers released after that date
might fix this problem.
Matrox G200:
Drivers before June 1999 will cause parts of the screen
to go black. Upgrade to the latest drivers available
from the Matrox web site.
Matrox G400:
Some older drivers will cause the game to freeze when
entering the ultimate game. Upgrade to the latest
drivers available from the Matrox web site.
NVIDIA Riva 128 / 128ZX:
Some cards misreport how much memory they have. If you
have a 4MB card you will not be able to play at a
resolution of 1024x768 even if it's listed as an
available mode. Make sure to leave the default settings
in the control panel of NVIDIA's reference driver;
otherwise the fonts might look misaligned and
corrupted.
S3 Savage 4:
For this particular chipset, don't use the reference
drivers from S3; instead, use the latest drivers from
your manufacturer.
Voodoo 2:
Make sure you install the latest reference drivers from
3dfx. This is particularly important because some of
the latest drivers from the manufacturers cause some
problems with Missile Command. Some users may
experience problems restarting Missile Command after
exiting to the desktop without re-booting their system.
Voodoo 3:
Older drivers cause this card to crash when starting
the game. Please, upgrade to the latest reference
drivers before running Missile Command.
Voodoo Banshee:
The latest reference drivers available in August 1999
cause this card to lockup randomly during the game. The
only solution at this time is to play in software mode.
Future drivers from 3dfx might fix this issue.
Diamond Stealth III S520/S540:
On some systems this card may improperly display the
menu icons. To correct this, press ESC to quit out and
then ESC again to abort the Quit menu. This should fix
this issue.
2.5 General tips
Drivers:
Always, always and always get the latest drivers. You
can either get them from your card manufacturer, or
from the chipset manufacturer. We recommend you get
them from the chipset manufacturer whenever possible
(unless it says otherwise under your particular chipset
in section 2.4). Always follow their instructions
carefully when installing new drivers.
For a list of web sites for the chipsets supported in
Missile Command, see section 2.6.
Resolution.
Changing the screen resolution can improve gameplay. If
you find that the game runs too slowly, try playing in
a lower resolution. You can do this from the Options |
3D Options menu in Missile Command.
Level of detail.
Changing the level of detail can also improve gameplay.
The lower the level of detail, the faster the game will
run. The faster your computer and video card, the
higher level of detail you will be able to set.
You can change the level of detail from the Options |
3D Options menu in Missile Command.
2.6 Latest drivers
You can get the latest drivers for your video card from
the web site of the chipset manufacturers:
3dfx http://www.3dfx.com/view.asp?PAGE=nusdrivers
3DLabs http://www.3dlabs.com/drivers/index.html
ATI
http://support.atitech.ca/drivers/drivers.html
Intel
http://developer.intel.com/design/graphics/drivers/inde
x.htm
Matrox
http://www.matrox.com/mga/drivers/latest_drivers/home.h
tm
Number 9
http://www.nine.com/support/drivers/index.html
NVIDIA
http://www.nvidia.com/Products.nsf/htmlmedia/software_d
rivers.html
S3 http://www.s3.com/swlib/
You can also check for the latest version of the game
at http://www.atari.com
2.7 Troubleshooting
If you are having any problems running Missile Command with
hardware acceleration such as crashing, graphic corruption,
or very slow gameplay, first you should check you have the
latest drivers (see section 2.6 or Hasbro's Missile Command
web site).
As a last resource, you can try setting some 3D options
manually. This is usually not needed since Missile Command
automatically detects the best settings for your 3D
hardware, but it might be necessary if you have faulty
drivers. To force a certain 3D option you need to edit the
INI file 3DOPTIONS.INI in the Missile Command directory
(just double click on it from Windows).
Symptom:
The Ultimate game starts but most of the screen is
either black, untextured, or with wrong colors.
Solution:
Change the entry DisableModulate2X to 1 (default is 0).
Symptom:
The screen flickers.
Solution:
Change the entry ForceBlitting to 1 (default is 0).
Symptom:
The game is very slow.
Solution:
Change the entry TextureScaling to 2 (default is 1). If
it is still very slow, you can try changing it to 4.
This will cause a degradation in the graphic quality,
but it will significantly improve the speed of the
game. This should only be necessary in the case of
video cards with 4MB of RAM that misreport how much
memory they have.
Symptom:
Small HUD objects and text seem misaligned or chopped
off.
Solution:
Change the entry TextureAddressing to -1.0 (default is
0.0). If that doesn't fix it, try 1.0, 0.5 or -0.5.
Symptom:
Colors appear wrong or sky has strange artifacts.
Solution:
Change the entry FogModeEnabled to 0 (default is 1).
This will turn off fog and might fix those problems.
Symptom:
Colors appear wrong only at the highest detail level.
Solution:
Change the entry DisableSinglePassMultitex to 1
(default is 0). This change will cause the game to run
more slowly at the highest detail level, but it will
probably fix the problem. If that makes the game too
slow on your computer, change to detail level 3.